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My vrProxy still has some polygons


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Hello!

 

I want to create some vrproxys in order to create a big field of forest. I have two issues. The first issue is that my created proxys still have some polygons and they appear in my screen like this:

Proxy.jpg

 

I have seen several videos about vrproxy and the proxys appear as bots and they have 0 polygons. What can I do about that?

 

The second issue I have is that when I import a vrproxy (vrmesh file) into the scene I want to render, the vrproxy has no materials. I don't want to create the proxys into my main scene cause I follow the presigure of importing .obj files, modife them and then make them proxys. I do that on a new max file cause I want to keep my main scene clean.

 

Need some advice!

Thank you

Christos

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Ok so I found the solution thanks to a post here 2 years ago. I just have to merge the 3ds max file with the proxy object into my main scene and the materials are inside my scene nicely.

 

Can you give me some insight though about the polygons issue?

Thanks

Christos

 

So the dots are called "point clouds". So how can I create point clouds proxys? The option at the vray mesh export doesn't work as the option about "faces in preview" can't be disabled. (or I do somthing wrong)

 

To be more specific. I want the proxy to be showed at viewport as a point cloud object

Edited by christosviskadourakis
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It's been a while since I messed with Vray, and my version is probably out of date, but as far as I can see, you can't export point clouds with Vray and you can't display proxies as point clouds either.

 

Corona renderer does offer than option however.

 

Can you just increase your 'faces in preview' so the object is more legibly displayed?

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Thank you for your replay. I came to the same conclusion, that Vray can't export and display point clouds. What I finally did was that I found a number of faces which I can see the geometry of my trees pretty decently and at the same time keep the faces as low as possible. I could increase the number of faces till I see the trees but the point is to keep faces low in order to keep the RAM usage as low as possible.

 

Thank you again!

Happy new year!

Christos

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