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Drag & drop bitmaps from explorer window to slate material max 2016


Jon Berntsen
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In max design 2015 and all previous versions, I could drag and drop a bitmap from a windows explorer window, onto the slate material editor, and get a bitmap instance from it.

 

In max 2016, I find it impossible to do the same, and the only way to load a bitmap seems to be creating a bitmap map and then load via the bitmap button, which uses a horrible horrible dialouge box, where you can't even paste in a path in the address bar.

 

That's not a viable solution to me, and it seems strange if such a great drag & drop feature is suddenly removed.

 

Anybody know how to enable it? Thanks!

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  • 4 months later...
Ok! Simple solution, but not that intuitive to find.

You cannot run max as administrator, as that will disable ability to drag and drop images into the editor.

I ran max with "run as administrator" disabled, then it worked!

 

Hello. I've got the same problem. I do models for mobile games and my workflow is like this" I model my objects, then i make a copy of the file, and then i drag&drop textures on it to experiment. When i finished testing the textures, i open the first file ( the one with no materials on it ) and start creating materials with my chosen textures. Suddenly the drag and drop doesn't work anymore and it would take much more time to create a material for every single test texture. Also, i don't know how to open a 3ds max file without administrator rights. Please help.

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