khizershakil Posted January 16, 2016 Share Posted January 16, 2016 Hello All, I am new to this site and i seriously need a help of experts here. I have been working on 3D Max for a year now but i am not even close to the realistic quality. Please give me some good suggestions what should i focus the most? What makes the render realistic? Lighting or Material? Plz Help P.S. Plz see the attached image and tell me what should i improve? Its not pro at all i know, Link to comment Share on other sites More sharing options...
philippelamoureux Posted January 16, 2016 Share Posted January 16, 2016 (edited) It's both! What render engine do you use? If it's scanline (the default 3ds max renderer) don't expect much better. You need vray, corona, octane or something decent! -When you make a material you need to have a diffuse texture, a roughness or glossiness texture, a bump or normal texture, etc. In real life all surfaces are imperfect and all surfaces (almost) reflect light to a certain extent. When you use a physically based render engine you absolutely need those! -For your lighting you need good global illumination, so you need to start with a good HDR Image to use as lighting. After that you can use a sun light. -Good modelling can make a huge difference too, all is in the details! For example your couch looks too fake because it's too perfect. And the material doesn't have any relief! A real couch has crease and deformations because people are sitting on it! etc. Good luck! Edited January 16, 2016 by philippelamoureux Link to comment Share on other sites More sharing options...
notamondayfan Posted January 17, 2016 Share Posted January 17, 2016 Contrast and depth. Also depends on your workflow, I know a lot of folks would take a base render like that and then photoshop the crap out of it to make it look amazing! I'm more in the middle / towards CGI, but I still do a lot of post work when needed. Dean Link to comment Share on other sites More sharing options...
Jason Matthews Posted January 18, 2016 Share Posted January 18, 2016 I would start with the basics. Lets assume that your modeling is as good as it will get and focus only on the rendering. Start by using the material override and turn the entire scene to a grayish material. This will eliminate the distraction of materials and allow you to focus on lighting and those settings. I think what you will find is lack of GI and camera exposure. You can find a really great tutorial on light meter setup here: http://viscorbel.com/using-vraylightmeter-to-estimate-the-exposure/ After you get the lighting looking the way you want then attack the materials. Start with the largest materials in the scene; flooring, walls, and then work on the furnishings last. I would even turn off the furniture until you are done with the lighting. Link to comment Share on other sites More sharing options...
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