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360 panorama video to regular video


Chad Warner
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So, we've been playing with 360 video panoramas that are interactive and playable on YouTube:

 

 

The issue is that rendering out 4K video takes a MASSIVE amount of time to render, with only one option for output.

 

So what I'd like to be able to do is un-distort the distorted video to be able to capture a simple pan or track of the space that I can use for regular 720p video.

 

Any suggestions?

 

thanks!

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you could remap it back onto a sphere / cube in fusion/nuke and then re-render 720 with either a imported max camera or a new fusion one

Haven't ever used fusion or Nuke, I'll have to give it a look. I did try to map the pano on a sphere inside of Max which worked, but the output quality is never the same as the input for some reason.

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have you tried just loading in the 360 degree vid to your Max environment background set to spherical and render using a free camera? renders in seconds using scanline. depending on res/quality/bitmap filtering, it may work for what you need.

As an alternate, I'd suggest using HDRshop to convert the spherical image.

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have you tried just loading in the 360 degree vid to your Max environment background set to spherical and render using a free camera? renders in seconds using scanline. depending on res/quality/bitmap filtering, it may work for what you need.

As an alternate, I'd suggest using HDRshop to convert the spherical image.

 

I did try that (and have done that in the past) but I can never get the environment map to be as clear as the render going in to it (if that makes any sense).

 

I think I figured out a solution using after effects, they have an environment option that seems like it'll work.

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