SgWRX Posted January 25, 2016 Share Posted January 25, 2016 i've tried the newer version of pixplant and i think i'm getting passable results. attached are two images 1. my "final" compared to the un-touched raw image. 2. my "final" compared to the un-touched raw image run through pixplant. what i did for my result is to take the pixplant processed image into photoshop, copy and tile it 4 times, then clean up brightness and color variations. then take that image and run it through pixplant. and then back to photoshop for copy/tile 4 more times and edit for variation and finally back into pixplant for normal, specular etc... maps. this ended up being a 16ftx16ft real-world scale. i think this is pretty passable for get larger real-world samples to avoid high-repetition and in a lower amount of time compared to having cut out each stone and build my own wall in photoshop. i'll check out some of the other normal map programs mentioned in other threads. thanks, [ATTACH=CONFIG]53935[/ATTACH][ATTACH=CONFIG]53936[/ATTACH] Link to comment Share on other sites More sharing options...
nejck Posted January 25, 2016 Share Posted January 25, 2016 I think that Allegorithmic has a seamless tiling option in the bitmap2material package. Not a 100% sure about it so feel free to check it our yourself. https://www.allegorithmic.com/products/bitmap2material Hope it helps! Link to comment Share on other sites More sharing options...
SgWRX Posted January 26, 2016 Author Share Posted January 26, 2016 yeah, i should try that! i forgot about it. there was a version from many max's ago that i was able to try out with substance player and it worked, but the new version is probably a lot more up to date. Link to comment Share on other sites More sharing options...
nejck Posted January 26, 2016 Share Posted January 26, 2016 Well I haven't tried it yet so I am not sure if it has the seamless option but... There is a demo available Link to comment Share on other sites More sharing options...
nejck Posted January 27, 2016 Share Posted January 27, 2016 I've just found out there is a tool called nMaker which can do seamless tiling textures in Photoshop. Check it out at http://www.nmaker.com.br/tools.html . What's cool is that if you find these tools useful is that you can donate to the original author Link to comment Share on other sites More sharing options...
cgvinny Posted April 18, 2016 Share Posted April 18, 2016 Hey, I confirm that Bitmap2Material can make you textures inputs seamless. Link to comment Share on other sites More sharing options...
cgvinny Posted April 22, 2016 Share Posted April 22, 2016 If you want some more quality, I invite to give a shot to Substance Designer or Substance Painter: one of the great advantage is that that they can take in account the shape of your object while generating the textures. So yes, it's a bit more time investment, but you could get something more "believable. A great example from UE4 Arch (and it's real time): Link to comment Share on other sites More sharing options...
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