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Mission Control for 3ds Max


re:FORM
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Sorry if this is a cross-posting, but as this script is max specific, I thought it would be better to have a thread here.

 

Mission Control is a soon to be released commercial script for 3ds Max providing a spreadsheet editor interface to view and edit any parameter of ANY element in your scene.

 

You can read more about what it can do here :

http://reformstudios.com/mission-control-for-3ds-max/

 

I've released some videos to my blog showing how Mission Control could be used with RT to speed up lookdev workflows. There is also an update to the light-lister showdown, and a demo of manipulating MCG objects.

 

http://reformstudios.com/2016/01/27/mission-control-vs-light-lister-an-update/

http://reformstudios.com/2016/01/29/mission-control-lighting-with-vray-rt/

http://reformstudios.com/2016/01/30/mission-control-lighting-with-vray-rt-part-2/

http://reformstudios.com/2016/02/01/mission-control-and-max-creation-graph-packages/

 

If you are interested in signing up as a beta-tester, please fill out this form http://reformstudios.com/mission-control-beta-programme/

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  • 2 months later...

With a new relase of 3ds Max out in the wild, it was interesting to see how well Mission Control coped with the changes... and I'm pleased to report that it did pretty well! The UI appears to hold up well within the new UI paradigm, and all the new object types are supported without any issue. Finally, as Mission Control is entirely scripted, no recompile is necessary for the new version of Max.

 

Read the full feature-list here : http://reformstudios.com/mission-control-for-3ds-max/

Don't forget, I am also looking for beta testers, so please sign up here to take Mission Control for a spin.

http://reformstudios.com/mission-con...eta-programme/

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