Jump to content

MultiTexture "by object" mode


christosviskadourakis
 Share

Recommended Posts

It works on material ID's, so if they all have the same material ID they will all have the same material. Presumably the "by object" mode is the same, in that it requires all the objects to have different object ID's.

 

I often use a "material by element" modifier to randomize the ID's.

Edited by Macker
Link to comment
Share on other sites

I will try to explain my issue. I want to make some roof tiles and I have the model and 4 different textures for randomization. I attached the tiles as one object and I run the UniqueMaterialID script (from CG-Source, the same site with the multipleTexture script). I then applied the multitexture material I made, but without success. I then made a Multi/Sub Object material and I included inside of it 4 different materials (because I have 4 different textures) and IT WORKED. The tiles got random textures. The reason I want to use the multitexture script is because of the saturation etc. Any idea why one works and the other doesn't?

 

*I used the material ID random option for multitexture this time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...