miroslavfilipovic Posted March 29, 2016 Share Posted March 29, 2016 Greetings venerable people of this valuable community , I'm trying to solve this problem .....in general this image is rendered on black background ,in frame buffer looks correct, but cant save that shadow tint information for compositing purposes where I need to put background plate in post . I'm get some better result when rendering on image background picture but then renderer must calculate unnecessary pixels on entire image ,even then in compositing i getting a lot weaker and brighter shadow when merge over unprocessed and not blured image I know it is a way to tint shadow artificially, but I want it to be natural from HDRI sky as it looks in frame buffer. searching with google I see a lot of compositing with wrong (different) tint in CG shadows which I want to avoid. so please if somebody can give me advice I do something wrong or missing something ? thanks in advance and sorry for my bad english Link to comment Share on other sites More sharing options...
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