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Virtual Tile Showroom


graemevan
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Hi

 

I run a Tile Shop, we have around 400-500 tiles in our showroom we sell to the public.( Ceramic, Porcelain tiles etc).

 

I want to create a virtual experience for my clients. Basically I want to be able to show my clients our entire range of tiles in Unreal Engine 4 with interactive menus for changing tiles and patterns with different lighting options etc.

 

At the moment I would model Archviz type environments in 3DS Max, export to Unreal, then with the use of Blueprints create an interactive menu.

 

I would also need to know the best process for getting hundreds of our tile textures into UE4, high res photos of each tile etc.

 

Does anybody know the best workflow for this process, I am very new to UE4 and Archviz in general. I am thinking of using Substance Designer for adding all my tiles to.

 

Any help would be much appreciated.

 

Kind regards

Graeme

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  • 2 weeks later...

(Disclaimer: I am from Allegorithmic)

Hey,

Creating Substances can be a good solution as they directly work into Unreal Engine.

What would be the best is to expose some parameters to offer the ability to tweak your tiles (the best could be in replicate completely your tiles if you have enough experience with Substance Designer)

Do you think you can post a pic of what you want to achieve ?

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Hi Vincent

 

Thanks for the feedback and assistance, it is much appreciated.

 

We have around 500 tiles I would want to transfer into a texture library into Substance Designer, so recreating them in Substance Designer might be a big mission, especially because I am still a beginner with Substance Designer.

 

Also I have to show clients what the tile would like look in UE4, so they would have to be identical to the actual product, any deviations would cost us dearly.

 

My workflow involves taking high res photos of a few tiles to start, then take into Substance designer, create Normal maps etc and texture library.

 

I could then export to UE4 and use these textures in an interactive menu using blueprints or I could create macros in Substance designer to manipulate the tiles, export to Ue4 and use Substance plugin in UE4 to manipulate my tiles. Is this a correct workflow?

 

I am a beginner with all things 3d, so I don't know the best workflow.

 

Please send me your email address and I wil send you photos of some of the tiles and what I am looking to reproduce.

 

Kind regards

Graeme

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