ediskujovic Posted April 26, 2016 Share Posted April 26, 2016 (edited) Studio/Institution: Personal WorkClient: noneGenre: Residential ExteriorSoftware: 3ds max; Vray; PhotoshopWebsite: http://noneDescription: I would be thankful if someone would give me tips on what can I do with the roof tiles to make them more "used", "rusted". Any other tips/critics would be appreciated as well. Thanks Edited April 26, 2016 by ediskujovic Link to comment Share on other sites More sharing options...
Jackie Teh Posted April 29, 2016 Share Posted April 29, 2016 Have you try vray dirt? Link to comment Share on other sites More sharing options...
ediskujovic Posted April 29, 2016 Author Share Posted April 29, 2016 Hey thank for the replay. I created the tiles using Atiles. Yes I tried and often I dont have the control as much as I want to. Maybe its just my limited knowledge of how it works. In the future I will try and learn/use it more. However now that I dont want to render the whole scene again and do the post processing I thought some matte painting/masking advice could help me out. Thanks Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 29, 2016 Share Posted April 29, 2016 Unwrap on a new UV channel and paint some dirt maps in photoshop? Link to comment Share on other sites More sharing options...
heni30 Posted April 29, 2016 Share Posted April 29, 2016 Overall all your colors are over saturated which tends to give everything a brand new look. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted April 30, 2016 Share Posted April 30, 2016 If you want color variation on your tiles, you could convert it to poly and apply a material by element modifier on it. Then in your roof tile material you could insert a composite into your diffuse channel, then on the first layer of the composite insert a vray color or bitmap or whatever you use to give the tiles their color, then add another layer in the composite and set it to overlay and something like 5 percent, then input a vraymultisubtex into that slot. Then you should get slightly different colors on the tiles. Also you could add a third layer in the composite with a vray dirt and set it to multiply for the dirt effect on top. Link to comment Share on other sites More sharing options...
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