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Real Time VR Walkthrough in 3ds Max


reyanansari
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Hello everyone,

I might be facing a confusion over here regarding making VR Walkthrough in 3ds Max. As far as I know, the interactive VR Walkthrough can be made in Unreal Engine only after making all the models in 3ds Max.

 

But, off lately someone told me that we can make the interactive VR Walkthrough in 3ds Max itself and we don't need Unreal Engine, Unity, etc for that.

 

Note: I am trying to make an interactive visualization in which I can walk inside Occulus.

 

 

Thanks

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  • 2 weeks later...

Out of the box with max (vray or corona) you could make static pov VR. You will perceive depth but won't be able to walk in your scene or tilt your head to look behind an object for example. Your head will basically just be a static camera looking at a 3d 360 degrees panoramic environment.

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  • 3 weeks later...

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