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Align polygons


godzycabari
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wawawad.jpg

Hey guys, here's a picture, and my question is- is there some kind of way to fix that irregularity in polygons, i mean for that horisontal cylinder wall to be smooth and even again..Maybe some script of some sort..this is just an example, possibilities like deleting and extruding down from that uppeer cap are not working.

 

thanks a lot in advance.

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If you delete the polygons and then select the border edges of the upper, Hold Shift while moving the edges down instead of extruding. This should work.

That's what i meant by extruding..question is...is there a way to somehow "fix" curved surface in a way you can fix flat surface by aligning it to Z, Y, or X axis.

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Not sure what you are asking. If the verteces are uneven in the Z axis you can just use the "align to" function. If the verteces are uneven in x/y then i guess you could select them all and use a spherify modifier and then collapse it back to an edit poly again, but circle/position of the verteces would be created by the average position of them, so the verteces would be in a "perfect" circle, but not aligned to the circle of verteces from the original cylinder. So i guess the only way is like Corey suggested.

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Not sure what you are asking. If the verteces are uneven in the Z axis you can just use the "align to" function. If the verteces are uneven in x/y then i guess you could select them all and use a spherify modifier and then collapse it back to an edit poly again, but circle/position of the verteces would be created by the average position of them, so the verteces would be in a "perfect" circle, but not aligned to the circle of verteces from the original cylinder. So i guess the only way is like Corey suggested.

 

I guess i'm doing poor job explaining what i need exactly, but i now know that there seems to be no cheat for that, have to remodel the geometry or just extrude from up/down.

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There are some tools in that little dialog that can get you pretty close depending on the topology of the caps of your object, circle being most notable.

 

Deleting the caps and then following up with a cap holes modifier after performing the loop tools corrections seems to solve cap topology issues here.

Edited by beestee
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There are some tools in that little dialog that can get you pretty close depending on the topology of the caps of your object, circle being most notable.

 

Deleting the caps and then following up with a cap holes modifier after performing the loop tools corrections seems to solve cap topology issues here.

 

That seems to be closest to what i'm looking for, thank you and everyone else who tried to help so much.

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  • 2 weeks later...
dude just look at it from the top an position the vets using snaps :)

 

Considering the image above "is just an example" of the situation, I imagined that the work in project to be much more extensive. Of course if it was one small surface with only a few verts out of place, then logically fixing the few out of place verts would make the most sense.

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