Jump to content

Scale of a 3D project.


ivanpedraza
 Share

Recommended Posts

CAD and CADlike stuff should be done at 1:1. Because... why not? The only reason things used to be drawn at 1/4" or whatever was because real buildings don't fit on small pieces of paper. There is no small piece of paper in the computer. Having to translate between 12-3/16" to 37'-2" wasn't something people wanted to do. Now if you have a wall that's 37'-2" long you just... make it 37'-2" long.

 

AND... Modern correct lighting solutions only look right if they are 1:1 because light doesn't behave the same in a shoebox as it does in a stadium. Old school stuff, scanline renderer, basic ray trace, standard lights... all that stuff could work at arbitrary scale because we just tried to make it look good.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...