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I want to create my own shader ball, but I dont know which lights and setup would be the best.

 

Im using an HDRI, but I dont know if I should add another (for e.g. rectangular directional) light for the reflection to be bigger (but then it becomes over saturated), OR should I create a studio setup?

What is the best setup/lighting for a shader ball scene?

 

It would be used mostly for interior shots/material testing

 

I'm using Corona 1.3 and Max 2016 (I also have V-Ray 3.3, but i need to use Corona).

 

Thank you!

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