Krisztian Gulyas Posted May 6, 2016 Share Posted May 6, 2016 I want to create my own shader ball, but I dont know which lights and setup would be the best. Im using an HDRI, but I dont know if I should add another (for e.g. rectangular directional) light for the reflection to be bigger (but then it becomes over saturated), OR should I create a studio setup? What is the best setup/lighting for a shader ball scene? It would be used mostly for interior shots/material testing I'm using Corona 1.3 and Max 2016 (I also have V-Ray 3.3, but i need to use Corona). Thank you! Link to comment Share on other sites More sharing options...
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