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The WHITE interior-lighting up your scene to the maximum


dominikmateasik
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Hey guys, this might be a pretty noobish question without any real answer but i am gonna ask anyway

 

i am currently working on a project where the goal is to make the interior as white as possible-(all in linear workflow)white walls,high key look-the usual, basically what i would like to achieve is the look of the brutally white photos on archdaily-maximum white on walls but the furnishing still with its right sturation and contrast

 

i have tried multiple ways to achieve this but wasnt really satisfied so far

---lets say i want to use vraysky-sun combination, i usually detach the sky,boost it on its own in material editor (with my default sun as a node in sunlight bar),add portal lights(the windows arent small) -but i always come to the point when heavy burns on walls appear-of course tonemapping comes into play(you name it-arionfx,native frame buffer,magic bullet,vfb+ which seems to work the best) but even with the tonemapper i cant go after a certain point and the interior still doesnt look "right" (and the picture is already pretty washed out etc)- the only obvious way are the fill lights which are often lifesavers(maybe some advice on that too- how do you set them,what to do and do not regarding softboxes) but would rather go without them (not that im picky)

 

i know you could do a heavy post production on the picture but the point is to avoid making it brighter 30 percent in post and would appreciate to find a workflow with possibility to do this all while in renderer

 

and of course -the real photographers do this all in post-the question is-should we too? or did you find a way it works for you without masking every picture-or do you have some custom tonemapping you use in post and could share? i have seen some 3d pictures online where the whites were just beautiful and thought of asking you here

 

the question might be a bit chaotic,might be entirely silly,with no straight answer(of course)but bear with me

 

any comments are welcome and thanks in advance!

Edited by dominikmateasik
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Thanks for the reply

 

Yes ai have read the article and going with 180 RGB helps in terms of realism but not helping in temrs of lighting up the scene, sometimes going over to sth like 210 definitely helps but still not enough as it is easier to get burnouts hence heavy tonemapping is needed and as a reasult washed out scenes with not so much contrast

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