ksampath Posted November 28, 2004 Share Posted November 28, 2004 Hai, whenever i apply the bump map, some areas got deep and some areas projects out... how to solve this... i modeled in autocad and rendered in max 3 thanks you... Link to comment Share on other sites More sharing options...
kicks Posted November 28, 2004 Share Posted November 28, 2004 Link to comment Share on other sites More sharing options...
ksampath Posted November 28, 2004 Author Share Posted November 28, 2004 Here is the bump image... (c-groove1) thanks Link to comment Share on other sites More sharing options...
kippu Posted November 29, 2004 Share Posted November 29, 2004 sir, i had no problems with the same setting as yours Link to comment Share on other sites More sharing options...
ksampath Posted November 29, 2004 Author Share Posted November 29, 2004 kippu Since they are different surface modelled in cad i'm getting this problem thanks Link to comment Share on other sites More sharing options...
STRAT Posted November 29, 2004 Share Posted November 29, 2004 flip the normals Link to comment Share on other sites More sharing options...
kicks Posted November 29, 2004 Share Posted November 29, 2004 flip the normals Link to comment Share on other sites More sharing options...
Harjeet Singh Posted November 29, 2004 Share Posted November 29, 2004 Some of your face are having normals in the opposite direction (iie away from cam) and some are towards the cam. so you are getting different bumps on different faces. if you can identify the elements with opposite normals, just select by 'face' sub-element edit mesh modifier and click 'flip normals'. The plines done clockwise and extruded in acad do have negative normals. thus applies to all the MIRRORED entities too. So try to make it Anti-Clockwise. BTW it is for exteriors regards Harjeet Link to comment Share on other sites More sharing options...
ksampath Posted November 29, 2004 Author Share Posted November 29, 2004 it works.... thanks Link to comment Share on other sites More sharing options...
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