chow choppe Posted May 28, 2016 Share Posted May 28, 2016 hi all i am trying to uvw map a editable poly with high poly count and i am trying to match texture line with some edges of windows top and bottom and i cant see them because of all the other edges of the object. is there any way to hide them in viewport so i can see the texture clearly behind these edges. thanks Link to comment Share on other sites More sharing options...
Jose Negrete Posted May 31, 2016 Share Posted May 31, 2016 http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-630F16EE-07EC-4301-9EC2-C938F8BBB510 Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted June 2, 2016 Share Posted June 2, 2016 One of the viewport menus (rightmost of the three?) has an item for selected edges. It's also in the command list so you can bind a hotkey to it. Link to comment Share on other sites More sharing options...
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