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Need guidance to recreate this carpet


evanmichalski
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Been at this a good while and having difficulty replicating this uniquely designed carpet:

 

0tfrugs02.jpg

 

This is the texture that I am going to use as the diffuse:

 

708_2.jpg

 

I'm ok for the most part when it comes to creating most rugs (I say that loosely) but when it comes to this specific type especially when vrayfur or vraydisplacement is involved, however, I'm having trouble replicating this specific type of design. I think the issue is creating the bump or displacement map in Photoshop because the depressions make it hard for me to create an accurate bump, normal, or displacement out of them, and I don't know how to approach it. Would anyone be willing to help me out and get me in the right direction? Thanks.

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Perhaps try to create a plane, assign your texture, apply an UVW map so that the diffuse fits the way you want to, then edit poly (beneath the uvw map but press the button to make your uvwmap modifier show the final result) then start cutting along the edges. Then you raise the edges that needs to be raised. Then you go for either a displacement map (some noise perhaps) or the fur you mentioned.

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