evanmichalski Posted June 3, 2016 Share Posted June 3, 2016 Been at this a good while and having difficulty replicating this uniquely designed carpet: This is the texture that I am going to use as the diffuse: I'm ok for the most part when it comes to creating most rugs (I say that loosely) but when it comes to this specific type especially when vrayfur or vraydisplacement is involved, however, I'm having trouble replicating this specific type of design. I think the issue is creating the bump or displacement map in Photoshop because the depressions make it hard for me to create an accurate bump, normal, or displacement out of them, and I don't know how to approach it. Would anyone be willing to help me out and get me in the right direction? Thanks. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted June 3, 2016 Share Posted June 3, 2016 Perhaps try to create a plane, assign your texture, apply an UVW map so that the diffuse fits the way you want to, then edit poly (beneath the uvw map but press the button to make your uvwmap modifier show the final result) then start cutting along the edges. Then you raise the edges that needs to be raised. Then you go for either a displacement map (some noise perhaps) or the fur you mentioned. Link to comment Share on other sites More sharing options...
evanmichalski Posted June 4, 2016 Author Share Posted June 4, 2016 I'm coming to conclusion that this will probably be the only way. I was just hoping I could go through the shader route, but it seems it won't be the case this time. Link to comment Share on other sites More sharing options...
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