Sketchrender Posted June 10, 2016 Share Posted June 10, 2016 Hi As above I am struggling with getting the right look for this material. It is refereed to as EXYD-M I would appreciate a dig out. Thank you phil Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 10, 2016 Share Posted June 10, 2016 (edited) Pure black diffuse Light yellow reflection (255,237,155 as a starting point) Fresnel reflections High IOR (~8) Reflective glossiness to suit whichever BRDF you choose - recommend GGX. Noise map in bump; scale to suit. This should get you somewhere near what you're after, from there on in it's about the materials subtleties that you need to tweak - colour, bump, glossiness maps, etc. Edited June 10, 2016 by Macker Link to comment Share on other sites More sharing options...
Sketchrender Posted June 10, 2016 Author Share Posted June 10, 2016 Chris Thank you very much, that's great. Phil Link to comment Share on other sites More sharing options...
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