SgWRX Posted June 13, 2016 Share Posted June 13, 2016 hi. i have iesGen4 and like it. i'm wondering if there is a program that would help create a light which is similar to a rectangle spot light that you might find in 3ds max non-photometric lights. as far as i can tell the iesGen4 is basically a "lathed" output 360 degrees. thanks, Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted June 13, 2016 Share Posted June 13, 2016 and why not use the rectangle spot light from Max?? Link to comment Share on other sites More sharing options...
SgWRX Posted June 13, 2016 Author Share Posted June 13, 2016 ah, i didn't explain - i'm using iray for a night render. there's a small stone bridge wall over a water feature that we want to light with a type of rectangular light. iray won't recognize non-photometric lights. i did model a plane with self illumination but it's not a sharp edge fall-off. i've played around modeling a narrow box and placing a spotlight inside it, such that the box it sits in creates nice sharp edges but they are too sharp haha. i think the self illum plane seems to get me closest to a rectangle shaped light... it's all so wanky. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted June 13, 2016 Share Posted June 13, 2016 You may need to look for a IES profile with that shape. Doing some test here, the best result would be a photometric light in sphere shape with uniform spherical distribution, inside a box with an square opening. simulating the light fixture. Usually if you model the light fixture as real life and use a photometric light as point shape you should get a pretty close effect to real life, but in your case the hot spot may be too harsh. Using a sphere seems to work better. You may need to adjust the size to soften or harsh the edges. Give a try and let us know. Link to comment Share on other sites More sharing options...
SgWRX Posted June 13, 2016 Author Share Posted June 13, 2016 [ATTACH=CONFIG]54405[/ATTACH] i had tried a slot through a plane last night and that didn't work, did not think to try a full box with slot in it. this is about a 3ft wide box, 1ft x 1ft high/depth. there's about a 4" slot. in there i put the photometric light. seems to work pretty well, but setting the light to uniform diffuse with a sphere emitting shape of 1" diameter takes about 10,000 iterations before the noise goes away on the walls. if i leave the emitting shape to point, 1,000 iterations will pretty much work with less noise. but i get those hard shadows. i was thinking also of doing some type of glass lens... gotta try that later though. EDIT: oh, i had to set the material on the box to a completely black diffuse A&D, otherwise started to get too much bounced light and hot spots. Link to comment Share on other sites More sharing options...
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