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Any weird trick to make this possible....?


CliveG
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I'll just have to explain what I'm trying to do....

 

I've used the "Streetview Grabber" program that extracts the panoramics from streetview, but I want to map this spherical panorama onto a plane outside the window of my building so that I can easily control the scale and focal point of this.

 

Is there a way I can project a spherical back onto flat mapping removing the distortion. Or convert it back to box mapping?

 

FWIW I don't want to just go to streetview and stitch together 10 flat screenshots, the pano is much higher res plus if there's a trick to taking the pano back to flat mapping, it'll make life much easier in the long run?

 

It's before my morning coffee and my brain is in a fog on this. :(

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Can you put it on a sphere, flip the normals and map that as the 'world' outside your window?

 

Doh!.... I told you I needed my morning coffee!.... This is a bit of a pain with my workflow... but is obviously the most readily workable solution.

 

Cheers James

 

Soneone put the kettle on... now!

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I created a simple 'rig' to produce flats from the sphere, but in C4D. The method will work in anything, though.

 

First, map to a sphere and flip the normals, as already said. Set the texture to self-illuminating, with all GI off.

 

Put a camera in the center of the sphere and set the view angle to 90 degrees horizontally. You can set the vertical to whatever you need to see as much as you need of the streetview pano. Manually type in a 0,0,0 rotation. looking with your new camera, rotate the pano-mapped sphere to bring the facade you want flat to be flat in the viewport. Render. You now have a flat, corrected version. Done.

 

Rotate the camera 90 degrees on the vertical axis, render again. You get the idea. Or rotate the mapped sphere, same result.

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