Dave Buckley Posted July 5, 2016 Share Posted July 5, 2016 So it appears bump mapping doesn't work when using cg source multitexture in the bump slot. I've seen a discussion about this before and pretty sure there was a fix/workaround to get it to work. I just can't remember where or what it was? Anyone got any idea? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 5, 2016 Share Posted July 5, 2016 Disable filtering, or at least turn it down to 0.1 or less. Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 5, 2016 Author Share Posted July 5, 2016 Filtering was on Pyramidal and 0.01 Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 6, 2016 Share Posted July 6, 2016 Still nothing? Hmmm, I do remember having this issue and I'm sure that was how I fixed it. Will have a think about it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now