matthewbrewer Posted July 21, 2016 Share Posted July 21, 2016 Can anybody explain this. When rendering in 3D max 2014 with vray, I use 2 render nodes for distributed rendering but one of them gives me strange bucket results when calculating the irradiance map. I've attached an example. Hope someone can help. The final image is fine though. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 21, 2016 Share Posted July 21, 2016 Yes this was more common on VRay 2.x. it is something about gamma or missing textures. But it renders fine. Link to comment Share on other sites More sharing options...
Jackie Teh Posted July 26, 2016 Share Posted July 26, 2016 i have the same issue, it is gamma problem, don't worry the final result will be fine. Link to comment Share on other sites More sharing options...
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