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New 3D people shop launches: humanalloy.com


tristan_bethe
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What we need are hordes of people looking at phones. And the more general, the better. When people are 'interesting', they draw you in to their story. That can be a big distraction to the story of the overall rendering or animation. These are commercials, not documentaries.

 

I do not mean to be too critical, though. Thank you for posting about your products. I will have a closer look when I have time.

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Those scanned people looks great, congrats really, I like that you created separated mesh for the hair and separated alphas for the different part of the clothing.

I also agree that even though the quality is where I dream of. Sadly I would need at leas 100 different one, to just start using them.

Of course each one of us work in different industries, but over all we all have about the same basic need, quality and variety.

 

Just keep cranking those scanned people as fast as you can, because if you can deliver, you'll own the market.

 

As a side note, from the images I noticed that there is a wrong white balance on all your images. As I am writing this I am downloading your demo character ( thank you for letting us download a sample). I want to see if that white balance is burned on the texture or is just on your lighting setup.

 

Great work, and best luck.

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To all,

 

Thanks so much for all the feedback, really appreciate it and keep it coming. Curious about the white balance issue @Francisco.

 

About the poses: Thanks for pointing that out. We have heaps of normal poses but I guess when picking them to work on each week I guess we get a bit tempted by the cool looking and challanging ones :)

 

There are indeed different companies with different uses so we need to have a good mix. And the more they are sold the faster we can crank them out. We are really in startup mode now with just 2 people working on them (me included) Love to get more talent on board to help.

 

We do have bulk prices. Just drop us a line: human@humanalloy.com

 

And again, download the free model and let me know what to change or add.

 

Also maybe let us know in the poll which 3d packages and render engines we should do next: https://humanalloy.com/2016/07/13/which-3d-application-and-render-engine-do-you-use/

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i think they are too expensive though. do you offer a bulk buy price?

 

I agree $70-$90 is very high considering the limited use some of these people will see due to the unique posing. If you were offering the still model along with a rigged version for $90 I'd say that was a good deal. A good price point would be more in the $40 range and make sure their poses and clothing are generic and no crazy colors.

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Regarding price, I am not made of money that's for sure, but I worked on character design and I know there is a lot of work involved. $70- $90 seems fair to me, but if you consider how many times you will use that model, yea, the price feel high.

 

I been talking with other people and we all agree that maybe a pay per month would be better. The only problem that I see is how many people you can produce per month and how to control the use of the 3d models. Maybe something like RPC tech, but has to be better than that. the gamma in RPC is just horrible.

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Regarding price, I am not made of money that's for sure, but I worked on character design and I know there is a lot of work involved. $70- $90 seems fair to me, but if you consider how many times you will use that model, yea, the price feel high.

 

I been talking with other people and we all agree that maybe a pay per month would be better. The only problem that I see is how many people you can produce per month and how to control the use of the 3d models. Maybe something like RPC tech, but has to be better than that. the gamma in RPC is just horrible.

 

We do have a subscription plan where you get all the models we make going forward with input on the next models we are going to scan and make. The price per model then comes down to €37 per model and you can help us trough the first year. Just send an email to human@humanalloy.com for more info.

 

Thanks for the input. Good to see what works and what not with these models and pricing.

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  • 2 weeks later...

They are indeed stunning. But as said, churn out the very generic people and poses quickly and your onto a winner.

 

Some means of randomising clothing may help so they don't look like an obvious copy in a populated scene.

 

Keep up the good work

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They are indeed stunning. But as said, churn out the very generic people and poses quickly and your onto a winner.

 

Some means of randomising clothing may help so they don't look like an obvious copy in a populated scene.

 

Keep up the good work

 

Since the mats are masked, you can simply assign multi-texture for those materials, and get variation within instances.

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Hi Phil and Juraj,

 

After reading your and many others similar remarks I am currently trying to focus a bit more on normal poses. Can't promise to not do a weird one like this one once in a while:

PaulJanBeforeAfter.jpg

00050_PaulJan010_Outside.jpg

 

 

Because they are just too much fun to do :)

On customizing: what Juraj said is true. Due to the masks I make for assigning different shaders to the model it also is very easy to adjust colors of the clothing like so:

 

00050PaulJan003_Vars.png

 

By all means: download the free model and please let me know what works or what not works. My biggest fear is that we are doing something fundamentally wrong and everybody is too polity to mention it.

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  • 2 months later...

Hi Guys,

 

I'm Rudo Bisschop. Together with the TS Tristan Bethe I have founded Human Alloy.

I want to thank you for the useful remarks. We are working hard to continuously grow our library. Let me update you guys about the our progress:

 

1. Generic 3D people

On of the remarks here was that we should watch out for poses which are too specific. Most clients want generic people which can be used in different situations. We do try to give our models a little bit extra, but have tried to keep the poses simple, generic and usable in different situations. Do these poses, ethnicities, clothing styles fit your needs, or are you missing something in our models?

 

2. Pricing

We understand that we are above the average price for 3D people, but we really try to go above and beyond in terms of quality and usability. We are the only one who will give you 5 resolutions, mask every texture, set all the correct shaders for 3dsmax and vray, regrow the hair digitally and add all the additional models shown in our pictures.

We do want to give someone who want to buy more models more discount, therefore we have included our discount program, which can be seen at: https://humanalloy.com/pages/pricing/

Is this something which could work for you, or would you like to see a different set-up for this?

 

3. rigged characters

We have not yet started with rigged characters, but would like to do this in the future. If we were to do this, what would you need? Would you want our current models rigged, or would you like different models? And would you want just a T-pose, rigged, biped, with or without walking cycle or something else completely?

 

I hope you like them, I you have any questions please do not hesitate to ask, either here, or personal via rudo@humanalloy.com

 

Would love to hear what you think of our models, good or bad.

 

Regards,

 

Rudo Bisschop

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  • 2 weeks later...

As addition on my previous post:

We are currently setting every shader as realistic as possible for 3D max + Vray. That way you can truly drag, drop and render our models.

Do you use these programs, or do you use a different combination? And if so what combination do you use?

 

We are checking to see if it would be interesting to create the drag, drop, render option for different software packages as well.

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