heni30 Posted August 3, 2016 Share Posted August 3, 2016 Studio/Institution: xyzGenre: Residential InteriorSoftware: max, vr, psDescription: I had been coasting on pseudo - pr but now client wants bona-fide PR. Took this image from earlier in the year - VERY rushed deadline - and attempted to follow actual lighting from RCP. Not quite 100% Link to comment Share on other sites More sharing options...
CliveG Posted August 4, 2016 Share Posted August 4, 2016 It might just be me.... but nothing says CG to me like those uniform light scallops on the wall, at a guess, the ubiquitous "nice.ies". Also the lack of variance in the reflections is telltale. Change the ies, go for slight variance in the light colour and sculpting between lights and add some noise to your reflections (variance in timber mapping too) and I'll be more convinced. Link to comment Share on other sites More sharing options...
heni30 Posted August 4, 2016 Author Share Posted August 4, 2016 (edited) Thanks; will do. I'm in uncharted waters here. Yep, good ol' "nice". All comments enthusiastically welcome. Edited August 4, 2016 by heni30 Link to comment Share on other sites More sharing options...
Nic H Posted August 4, 2016 Share Posted August 4, 2016 big improvement! i think the sun coming isnt necessary and looks little CG, something to do with the balance of intensity between cove lighting, ies and sun? agree with nice.ies comments a bit of postwork and some glare on the lights and spec / bump maps in materials would help a lot Link to comment Share on other sites More sharing options...
heni30 Posted August 4, 2016 Author Share Posted August 4, 2016 (edited) Here's a version without the sun I was working on at the same time; need to liven up the living area lighting some. Also a sample from a friend who works at the client's interior design office of what they have been using lately. It was done by a local lone wolf Ukrainian guy using mental ray. Not exactly cutting edge design but they stress accurate portrayal of materials and lighting. Edited August 4, 2016 by heni30 Link to comment Share on other sites More sharing options...
John Dollus Posted August 4, 2016 Share Posted August 4, 2016 Also a sample from a friend who works at the client's interior design office of what they have been using lately. It was done by a local lone wolf Ukrainian guy using mental ray. Not exactly cutting edge design but they stress accurate portrayal of materials and lighting. interior designers are famous for wanting to place color swatches on top of renderings and have them match. Their interpretation of 'accurate' materials in a rendering often differs from reality. Link to comment Share on other sites More sharing options...
SkylineArch Posted August 4, 2016 Share Posted August 4, 2016 There are not recessed lights above the bar, but there is light on the walls, the light above the table is floating without cables or other support, make the material on the TV emit light, it will cast a blue tint on the table. your vray light is showing up in the picture glass. If you want the lamp to look more realistic, have a light inside (or 2 cones going up and down) to cast light (lamp shade shadows) on the ceiling and table, and another point/sphere light that excludes the shade for casting shadows that is about the same color as the shade, to light up the wall behind it. If you are rendering with the sun, it should be making the room much brighter, but it doesn't look much different than the image above, I don't think your light is bouncing around correctly. Also, setup your lighting with a grey override material on everything, right click and mouse around the rendering and look for completely white and black areas and try to eliminate those. My $0.03 Link to comment Share on other sites More sharing options...
heni30 Posted August 4, 2016 Author Share Posted August 4, 2016 (edited) Great! Just the comments I'm looking for. Would probably be a good idea to go back to square one. Just turn everything off and start by turning the sun on. then the lights one by one and analyzing closely what is happening. Thanks. Edited August 5, 2016 by heni30 Link to comment Share on other sites More sharing options...
SkylineArch Posted August 4, 2016 Share Posted August 4, 2016 interior designers are famous for wanting to place color swatches on top of renderings and have them match. Their interpretation of 'accurate' materials in a rendering often differs from reality. I bring in colors on a layer in Photoshop and adjust my colors just for that reason, they are not always looking for physically correct, but accurate enough to sell their ideas and design. On the plus side, this also helps with the difference in monitors, if you have an accurate sample. Link to comment Share on other sites More sharing options...
heni30 Posted August 4, 2016 Author Share Posted August 4, 2016 (edited) I like those kitchen renderings you did - materials - lighting - everything very consistent. Makes me see that my tones are really all over the place. I am a little wary of working for interior designers because they can be so an*l about material accuracy. Edited August 4, 2016 by heni30 Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 5, 2016 Share Posted August 5, 2016 I don't mean to sound harsh and no offence to you at all, I just think that there are far bigger issues than the lighting For me the designers choice in finishes and furniture is all over the place. The light flooring clashes with the dark skirting, the round table clashes with the linear pendant light and the furniture looks like they are from a budget furniture store. All of which is making it look like students digs from the 90's rather than a half million dollar apartment. No amount of nice.ies light fittings is going to fix that. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 5, 2016 Share Posted August 5, 2016 Justin nailed it. Also the reflections on the table & sideboard are too uniform & perfect. Link to comment Share on other sites More sharing options...
heni30 Posted August 5, 2016 Author Share Posted August 5, 2016 (edited) Points taken. I guess I was in a hurry and just cobbled stuff together, that as y'all said, clash on several levels. It's supposed to be modest - housing for a church for guests. But modest furniture pieces should also fit together and harmonize. I appreciate the feedback. Edited August 5, 2016 by heni30 Link to comment Share on other sites More sharing options...
unclefarkus Posted August 8, 2016 Share Posted August 8, 2016 I wonder about the mapping of the hardwood floor being at an angle. Typically it runs perpendicular or parallel to the walls. Cheers from Auburn, AL! Interested to see the next iteration Link to comment Share on other sites More sharing options...
heni30 Posted August 8, 2016 Author Share Posted August 8, 2016 (edited) Go Tigers! Client asked for it angled - It's not super rare. Next iteration will have to wait - got some more work so it's back to smoke and mirrors. Kiosk has fake glass, fake ss bases, ps merchandise, ps shadows. Once again - there is no quest for perfection here. The object is to dazzle the clients (which he is very satisfied with already) and communicate to the airport what it's going to look like. The only thing that dictates using shortcuts is that it's multiple renderings on a very tight schedule. I enjoy it - it's fun to see how good you can make it look given very tight parameters. Edited August 8, 2016 by heni30 Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 9, 2016 Share Posted August 9, 2016 I don't know why you wouldn't grab a few bits of merchandise from the likes of turbosquid/3dsky? Would save you ages in post and ultimately look better. Same goes for the images above the displays - a simple vray material with some self illumination would look great. Do you have an ambient light in the scene or something? The foreground/ceiling/more or less everything is very low contrast and there are no shadows? Link to comment Share on other sites More sharing options...
heni30 Posted August 9, 2016 Author Share Posted August 9, 2016 As I said time was of the essence. I would have to look for jewelry items (1st jewelry store I've done) I would have to light them and do tests. This is a re-do of another rendering so I just grabbed what they had done. Since I've done a LOT of post it didn't take that long - just put in some perspective guide lines and move and copy the same merch group left to right. It's still not finished so maybe I will put in more lights. Here is the actual space and the old rendering. And here's a properly done one found online. Wish I had time to do it like that. Link to comment Share on other sites More sharing options...
heni30 Posted August 9, 2016 Author Share Posted August 9, 2016 Just turned it in after making a couple of requested adjustments. Lighting effects courtesy of dodge and burn tools. Link to comment Share on other sites More sharing options...
heni30 Posted October 16, 2016 Author Share Posted October 16, 2016 (edited) Maybe decor a little more edgy. ............maybe more Parisian apt.? - what did I do with that herring bone floor? Note: VERY preliminary exploration. Edited October 17, 2016 by heni30 Link to comment Share on other sites More sharing options...
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