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Edit the Edit Poly modifier list on the right


maximilianwarwitz
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Hey guys,

 

I´m working with max for maybe a year now but I did never take the time to edit my UI. I´m currently trying to edit the Edit Poly modifier list on the right. I try to explain it a bit more specific:

If I create an object and transform it into an editable poly I´ve got the five selection modes: Vertex, Edge, Border, Polygon and Element. If I for example click on Polygon I get a bunch of menus below (Edit Poly Mode, Soft Selection, Edit Polygons, Edit Geometry, etc.). That´s exactly what I mean. Is there any way to say: I want maybe "Edit Poly Mode" to be displayed but I don´t want "Paint deformation" to be displayed?I still don´t know how all the UI parts are called. That´s why I´m trying to describe it as good as possible :D

 

Thanks in advance,

 

Maximilian

 

P.S.: I put a screenshot of the UI that I want to edit as attachment.menu.PNG

Edited by maximilianwarwitz
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You can rearrange the order of the single rollouts by dragging them to a new position insie the main rollout. you ca also collapse/expand the single rollouts to only show the one you actually need. I think the rollout order should be stored somewhere and be restored with the next Max session. I'm not totally sure, but the same should happen with the collapsed/expanded condition too ( i might be wrong and it only keeps them inside the current Max session ). More customization is not possible here ( except by going over to the C++ SDK, which contains the source code for this UI and rearrange the buttons there and produce your own recompile ;-) )

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