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VRay 3.3 and number of light cache passes


juusovoutilainen
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Hey everyone

 

I can't find the control for light cache passes amount in VRay 3.3, I heard something that it's hard-coded into the engine to be 64 as default? This seems a bit crazy since tracing 64 passes of light cache takes insane amount of time. Any help would be appreciated!

 

My computer:

 

2 x Intel Xeon X5687

56GB DDR3 1333mHz

GeForce GTX 680

Supermicro X3DTF

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  • 1 month later...

same problem here. please share how to fix this issue. vray 3.3 version doesnt have "number of light passes" options i think. light cache took so long. and warning message "scene bounding box is too large, possbile raycast errors". "tracing 1000000 image samples for light cache in 64 passes'' 64 passes is this normal? thanks in advance

light cache issue.jpg

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