Jump to content

Vray crashing on Depth of Field


janisaufmanis
 Share

Recommended Posts

Hi all,

 

There's the following problem: I tried to play around with DOF ( in my Vray Physical cam), then found out it's killing my time and deactivated it. But ever since, it keeps on taking place in my renders. Every time I stop the rendering during the Light Cache phase, it gets stuck on DoF. I dont know how to get rid of it.

 

Just now, I was rendering an image, it was relatively low quality ( ~1200x1625) and I used the distributed rendering. The render crashed on DOF right after prepass1. Here the screen shot in the attachment. Now, all the time, I can not even finish any of renders from this file, because it always crashes on DoF.

 

PS I also reset and reasigned rendered, but that wont help.

 

Janis

issue1.jpg

Link to comment
Share on other sites

I've never seen "depth of field" as a thing that shows up on the progress bar, as it's always calculated during "rendering"?

 

What exactly did you press to enable "depth of field"? You aren't using Shademap are you?

 

I have solved the problem for now by simply merging everything, except lights and cameras, in a new scene.

 

Beforehand I did a lot of things, I was playing around with atmospherics and tried to add volume lights, DOF, environment fog etc. But I removed all of those effects from any slots. Particularly the DOF, I checked the DOF slot in my camera settings, checked "targeted" and "specify focus" and, of course, specified the focus. Also, I unchecked all possible slots mentioning anything about DOF, focus etc.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...