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Vray Spherical Camera Render is freezing -help-


michaelbucholtz
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Hello All,

 

I'm trying to make a 360 degree spherical rendering in Rhino using Vray 1.5. This is something I've successfully done before, but now I'm having issues with it. I can render out regular (non-spherical) images, and the images take about 5 minutes, but when I set the camera to Spherical and hit render, the renderer initiates but then stalls here:

 

spherical render.jpg

 

I've let it go for as long as an hour, but it makes no progress. I also cannot cancel the rendering. I can close Rhino it will still be running in the background. I actually have to go to the task manager to force quit rhino.

 

Here are my render settings:

 

set4.PNG

 

Here is a shot of a non-spherical image working just fine. It takes about 5 minutes.

 

non-spherical render.jpg

 

Has anybody else had a problem similar to this, either with spherical cameras or regular images? Any guesses as to what may be causing it?

set2.PNG

set11.PNG

set3.PNG

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Alright, so I've finally figured it out and I'm going to post the answer for future pissed of renderers. The problem came from 2 materials that had displacement maps. For what ever reason, Vray's spherical camera in Rhino will not render a scene with materials that have displacement maps. I'm mainly talking about bitmap displacement. I haven't tried any procedural displacement, so I cannot vouch for that.

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