michaelbucholtz Posted September 5, 2016 Share Posted September 5, 2016 Hello All, I'm trying to make a 360 degree spherical rendering in Rhino using Vray 1.5. This is something I've successfully done before, but now I'm having issues with it. I can render out regular (non-spherical) images, and the images take about 5 minutes, but when I set the camera to Spherical and hit render, the renderer initiates but then stalls here: I've let it go for as long as an hour, but it makes no progress. I also cannot cancel the rendering. I can close Rhino it will still be running in the background. I actually have to go to the task manager to force quit rhino. Here are my render settings: Here is a shot of a non-spherical image working just fine. It takes about 5 minutes. Has anybody else had a problem similar to this, either with spherical cameras or regular images? Any guesses as to what may be causing it? Link to comment Share on other sites More sharing options...
michaelbucholtz Posted September 5, 2016 Author Share Posted September 5, 2016 Alright, so I've finally figured it out and I'm going to post the answer for future pissed of renderers. The problem came from 2 materials that had displacement maps. For what ever reason, Vray's spherical camera in Rhino will not render a scene with materials that have displacement maps. I'm mainly talking about bitmap displacement. I haven't tried any procedural displacement, so I cannot vouch for that. Link to comment Share on other sites More sharing options...
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