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A little problem


kristinaatanasova
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View port shading is not precise really it average a lot regarding highlights and shadows. That polygon may be right in the darker angle, if you look down anything in that area is darker too. If you rotate your camera and that windows/glass stay that dark, maybe the faces are too close or normals are flipped or you have double geometry.

If render OK, no problems. another glitch in the Matrix ;)

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