aristocratic3d Posted September 24, 2016 Share Posted September 24, 2016 (edited) HI, First of all thanks for reading the post. Sorry for posting in two different forums. But I am not sure which could be the right forum for the post. We have been producing furniture for real-time engines and for websites (product visualization) etc. What we do is (for this style of projects)- -create high poly models inside 3ds max -and then create a lowpoly version out of that highpoly model. -and then bake the highpoly geometry into the lowpoly model by creating a normal map out of that highpoly model. we feel that the process is quite time consuming. We have recently quoted a project. But we really need something faster to save our face. We need shadow baked diffuse, specular map, AO, normal map. And the last question is- is there any way to fake the fall off effect? As "fall off" works based on viewing direction. I assume that is something need to be built in into the engine the lowpoly models will be viewed in? Is there a way to bake "fall off" info/parameter for a particular engine? Need help from experts. Thanks again in advance! Abdullah Edited September 24, 2016 by aristocratic3d Link to comment Share on other sites More sharing options...
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