heni30 Posted October 6, 2016 Share Posted October 6, 2016 Good pointers - mostly for beginners but we've all been there. https://flyingarchitecture.com/blog/how-not-to-make-visualizations/?&utm_source=newsletter&utm_medium=email&utm_campaign=2016-10-06-how-not-to-make-visualizations&utm_term=2016-10-06 Link to comment Share on other sites More sharing options...
komyali Posted October 6, 2016 Share Posted October 6, 2016 heheheh you caught me on 3 1. fake grass, well when I dont have time I use what I have but I am working on it 2. wide angle, i dont see something wrong here till you went too far and image disort. 3. What is wrong when you put sun behind camera ? I dont do that all of time but sometimes I dont like shadows? but last one f... up jj abrams ahhahahhahahaa You should write "its not star track and you aint " Link to comment Share on other sites More sharing options...
Virgil Johnson Posted October 6, 2016 Share Posted October 6, 2016 For me the right way to make images is to know what my clients want. I work mostly in the design phase right from the start which means a lot of Revit models being changed as the design gels. What is wanted is fast clean illustration that shows what the project is looking like. I chose a style that fits the client's needs. No entourage. In my business no one gives a rat's butt about realism. Photorealism went out of my life years ago. Too much work and too many people doing it cheap. My work is with local clients and since they need multiple visualizations as the project progresses it all stays local. No need to compete with someone thousands of miles away working in a different economy. I gear my images to what my client thinks is good. It makes for a nice business. as an aside I recommend learning to use Revit. You will need to be good at it because that is the world today. When my clients look at the images they often ask me to make changes to the model and illustrate those changes. Virgil Link to comment Share on other sites More sharing options...
jacobwallace Posted October 9, 2016 Share Posted October 9, 2016 Great post Thank you. Link to comment Share on other sites More sharing options...
Lewis Garrison Posted October 10, 2016 Share Posted October 10, 2016 I HATE when clients ask for wider angles so they can see more in the view. This happens on almost every project I work on. You spend all this time on composition and the client wants the angle to show more and more or backs the camera up further and further! At a certain point you just have to convince them that one single view isn't going to do it. Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 12, 2016 Share Posted October 12, 2016 and then come back with requests to add more detail in that tiny space right back in the distance, you know the area that amounts to 10 pixels out of a 5000 pixel wide image. Link to comment Share on other sites More sharing options...
aristocratic3d Posted October 13, 2016 Share Posted October 13, 2016 You should cut your hair. you know why? because it consume heat. reduce air flow into the processor. And after all it looks black. you know its ugly. Feel free to ask if it does not make sense. For me the right way to make images is to know what my clients want. I work mostly in the design phase right from the start which means a lot of Revit models being changed as the design gels. What is wanted is fast clean illustration that shows what the project is looking like. I chose a style that fits the client's needs. No entourage. In my business no one gives a rat's butt about realism. Photorealism went out of my life years ago. Too much work and too many people doing it cheap. My work is with local clients and since they need multiple visualizations as the project progresses it all stays local. No need to compete with someone thousands of miles away working in a different economy. I gear my images to what my client thinks is good. It makes for a nice business. as an aside I recommend learning to use Revit. You will need to be good at it because that is the world today. When my clients look at the images they often ask me to make changes to the model and illustrate those changes. Virgil Link to comment Share on other sites More sharing options...
harryhirsch Posted October 13, 2016 Share Posted October 13, 2016 ''''I HATE when clients ask for wider angles so they can see more in the view.''''....tough job... Link to comment Share on other sites More sharing options...
heni30 Posted October 13, 2016 Author Share Posted October 13, 2016 ''''I HATE when clients ask for wider angles so they can see more in the view.''''....tough job... I guess you make an effort to make an effective, correct rendering and then the client comes and makes these illogical changes from an artistic point of view. This creates frustration and low moral in the renderer and you end up with crappy rendererings in your portfolio. You can go back and changes things for your portfolio but that's additional work and it would more rewarding to work in a situation where what you do is quality work to begin with and where clients heed your professional advice. Link to comment Share on other sites More sharing options...
RyderSK Posted October 13, 2016 Share Posted October 13, 2016 I have to comment on the wide-angle, because that is my pet-pevie but not in way you might expect. Wide angles have purpose and can work great, they are total staple in architectural photography. There is some almost irrational allergy to them in archviz community perhaps from being forced to do it, but I find more often than not, watching personal works people publish, that lot of archviz artists obsess more about particular details that have nothing to do with the space. The point of the job is to sell (literally or not) the space, not fabric of chair or pot plant from Ikea. So I have no hard time imaging lot of them come to clients with ridiculous views in their self-obsession to produce images meant to impress other archviz artists, scaring the client and forcing him to manage them. Don't want to point fingers but maybe this is from the people who went at it without any architectural background at all, because putting scratches on wardrobe in shallow-dof 100mm shot should not be the highest point of your work. It's very easy to live in a bubble and loose touch. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted October 13, 2016 Share Posted October 13, 2016 archviz artists obsess more about particular details that have nothing to do with the space. The point of the job is to sell (literally or not) the space, not fabric of chair or pot plant from Ikea. Hah, I've seen this a lot too. Here's a DOF shot of a bowl of apples... Aspirational. Link to comment Share on other sites More sharing options...
Andres Saarnak Posted October 13, 2016 Share Posted October 13, 2016 I think wide angle looks often pretty cool. I haven´t gone to extremes, but I have had clients actually wanting less wide angle:) Link to comment Share on other sites More sharing options...
komyali Posted October 13, 2016 Share Posted October 13, 2016 ok what is threshold for big wide angle? FOV 90, 100, 120 ? Link to comment Share on other sites More sharing options...
heni30 Posted October 13, 2016 Author Share Posted October 13, 2016 It's really subjective. What looks good to you for what you are trying to achieve and different spaces will need different lenses. But there are probably visual limits when objects, especially in the foreground, start to look too unnaturally distorted and become detrimental to what what you are trying to achieve. Link to comment Share on other sites More sharing options...
komyali Posted October 13, 2016 Share Posted October 13, 2016 definetly, for clients from hell create 360 panorama, problem solved Link to comment Share on other sites More sharing options...
Lewis Garrison Posted October 13, 2016 Share Posted October 13, 2016 If the angle is so wide that it begins warping the view, then no. The render isn't doing a good job representing actually being in the space. ''''I HATE when clients ask for wider angles so they can see more in the view.''''....tough job... I can't tell if your being sarcastic or not. Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 14, 2016 Share Posted October 14, 2016 super wide angle shots handled and composed correctly can be very attractive. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted October 14, 2016 Share Posted October 14, 2016 Agreed, I made some particularly boring office buildings look quite interesting using a wide angle a while back - but you have to be close to the building to do so. Wide angle shots from miles away are useless. Link to comment Share on other sites More sharing options...
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