ivanjay Posted October 7, 2016 Share Posted October 7, 2016 Hi all, I have a counter for a cafeteria modeled and I need to add components to it. I want to add cold food units, heated shelves, etc. On a rectangular counter I typically use the inset tool to create rectangular components that are perfectly square and I just do that twice to create an "interior" face which I extrude down (to make the hole) and a smaller inset for the frame which I extrude up (the flange) How would you recommend creating the attached faces as this is an angular counter so the faces are not really going to be square using the connect tool. I sketched in blue what I need to add. Link to comment Share on other sites More sharing options...
John Dollus Posted October 7, 2016 Share Posted October 7, 2016 compound object -> shape merge Link to comment Share on other sites More sharing options...
ivanjay Posted October 7, 2016 Author Share Posted October 7, 2016 compound object -> shape merge So do I sketch those rectangles as freestanding splines ifrst to merge them? Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted October 7, 2016 Share Posted October 7, 2016 I avoid using merge or Boolean method because it break the mesh too much. Regular poly modeling can do this. You can use slice to cut straight lines and inset and extrude from there. You could draw the rectangles with splines and use them as reference or to "snap" the slice plane. Or you can start from a separate rectangle and create all those insets there and then put in top of your counter and adjust the exterior edges to fit the shape of the counter. Link to comment Share on other sites More sharing options...
Jose Negrete Posted October 11, 2016 Share Posted October 11, 2016 If you want to draw at that angle, you can try placing a helper grid on the face of that counter top's chamfer, rotate it locally 90 degrees and activate it. Then you will draw at the angle. Link to comment Share on other sites More sharing options...
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