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3ds Max 2017 Viewports


Chris MacDonald
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One day I will find an autodesk programmer, and I will tell them exactly what I think of their efforts, if I can restrain from showing them via the medium of physical violence.

 

In the mean time has anybody else been struggling along with the new viewport "quality controls" that appear to have completely broken textures in the viewport? I am constantly greeted with completely black faces OR a grey & white checkerboard. My colleague is also struggling with the same issue and it appears to be worse on some projects than in others. One particular file is simply crashing when trying to change viewport settings and navigate the scene.

 

Update: When selecting some objects in top view it automatically switches to orthographic, despite me having never asked it to do that! This would be hilarious if I didn't have work to do.

 

How is is that with every single release they manage to break something that worked (albeit poorly) before?

 

My main question is has anybody found a fix for it?

Edited by Macker
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My main question is has anybody found a fix for it?

Use Max 2016 or 2014 :p

 

Max 2017 was the release of a major face lift for the software and many many thing were changed from inside out, so yea... lot of things got screw up.

when I opened that version the first time my first thought was, "I'll skip this one" too many thing moved around, not good for production.

I am still using max 2016 and with our older project we kept them in 2014, not worth the upgrade if everything will break.

Many things are being work on for the next release, very good improvements so hold tight.

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Did you install SP3 already ?

I seem to remember a bug with the release or/earlier SP versions, where hardware hittesting in the viewport caused strange effects ( can be turned off via maxscript command )

 

whats you hardware/GPU ?

Are you on a Quadro ? Read about other people using quadros with that checkerboard not going away thing...

 

Other than that - the speed of Max 2017 viewports has made a huge step upwards - so don'tgive up on Max 2017 and don't rant upon the devs too much ;-) .

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i' read about more, additional people with the checkerboard not going away problem - If i can gather some new info about this problem i'll post here ...

BTW: the checkerboard not going away means that Max somewhere fails when compiling viewport shaders. What nvidia driver do you use ? Might be worth a try to install a newer or older version ...

Edited by spacefrog
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lol thats unfortunate, we get the opposite with 2016 and 2017 (mostly because displaying 4k is useless in 2016). I found the viewport much faster in 2017 no issues your having... and were using the k4000 too. Except backburner is terrible in 2017 - we have to restart the license manager and slaves twice a day... waiting for the patch, o please adesk gods patch this piece of junk! unless someone else come accross a way to fix this....

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Except backburner is terrible in 2017 - we have to restart the license manager and slaves twice a day... waiting for the patch, o please adesk gods patch this piece of junk! unless someone else come accross a way to fix this....

You gotta send that request over to the Maya team - those are in charge over Backburner these days ... and you know ... they actively HATE 3ds Max ;-)

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Hi All,

After many year of experience (and being tempted by new releases and the features), we now only update any software after the 2nd or 3rd patch has been released. We have felt like beta-testers for Autosesk with many of their updates and we now find it much more productive just to wait a few months and then upgrade.

Nice software, but needs to be tested more thoroughly in my opinion.

 

Regards

Jesper Pedersen

www.pedersenfocus.ie

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I wish you luck with Backburner, AD came out years ago and said they weren't supporting it any longer other than to fix big bugs that come up with new releases. I never understood why they did this since you can't really use 3d Studio as an animation package without it. We switched to Deadline around that time, it costs more than all of our 3d Studio licenses combined but at least it works.

 

Let me just say that I hate the state that 3D Studio is in, there's no reason development should be this lousy. If you consider the amount of money they make with subscriptions compared to the lack luster development we've seen over the last 5 or 6 releases, it's obvious they are just letting the package slowly die while milking it for everything it's worth. I think we all suspect they want to combine Max and Maya at some point, Maya being the obvious survivor and benefactor of that merger.

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I don't think they want to kill Max. I think that now that they have us locked into renting a piece of software with a proprietary file format they have no incentive to be responsive to the current user base. They only add new "features" to sell new rentals.

 

I think their biggest problem over the ears is that they aim to monetize everything. From stand alone licenses to subscription to rental. From bundling Mental Ray to the ART paid for cloud based renderer (who asked for that?), to stripping Mental Ray from Maya (Max will be next) to buying Arnold (which the are happy to sell you) and then paid for cloud based Arnold rendering.

 

Everybody's got to get paid but c'mon!

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