paulsenviking Posted October 20, 2016 Share Posted October 20, 2016 Hi! I hope you can help me here. I am doing renders in 3ds max with Vray. I will use only materials without any textures. If I render ambient occlusion as a seperate pass and save it and postprocess image in Photohop I lose a lot of time. Its not practical for my needs. I want that my final Vray render in 3ds max includes ambient occlusion, so that I do not need to use photoshop for every single image. Can that be done in 3ds max and how? I have been thinking: 1. using compostite material or 2. adding vray dirt in one of map slots under vray material. I have not been able to do it yet and figure it out alone. Thx Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted October 20, 2016 Share Posted October 20, 2016 Just turn on the AO tick box in your Render Settings: Render Setup > GI Tab > Global Illumination Rollout > Amb. Occlusion. You really don't need to use AO though. I haven't used it in a few years and haven't missed it. Link to comment Share on other sites More sharing options...
paulsenviking Posted October 20, 2016 Author Share Posted October 20, 2016 Render Setup > GI Tab > Global Illumination Rollout was under default settings and not advanced or expert - additional options were hidden and I didnt see them. Thank you. Link to comment Share on other sites More sharing options...
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