TomD_Arch Posted October 24, 2016 Share Posted October 24, 2016 O.k. so not sure what is going on, but u have a box set to edit poly. I select the edges and hit "Create Shape". I go to that shape the set is as rectangle, but... ...the rectangle shapes twist? I've tried to google this and can't find anything. Link to comment Share on other sites More sharing options...
Larissa Holderness Posted October 25, 2016 Share Posted October 25, 2016 Try resetting the x-form then right click and convert to editable poly. Make sure you hit the "RESET SELECTED" button below the first image that is attached. Forgot to circle it. Link to comment Share on other sites More sharing options...
TomD_Arch Posted October 25, 2016 Author Share Posted October 25, 2016 Nope. Nothing happened. Link to comment Share on other sites More sharing options...
Stephen Hughes Posted October 25, 2016 Share Posted October 25, 2016 under 'interpolation' uncheck both the 'optimize' and 'adaptive' boxes, and give the 'steps' a positive value ie, 1,2,3+. As long as the auto smooth option is selected it should look clean and straight. Link to comment Share on other sites More sharing options...
TomD_Arch Posted October 25, 2016 Author Share Posted October 25, 2016 under 'interpolation' uncheck both the 'optimize' and 'adaptive' boxes, and give the 'steps' a positive value ie, 1,2,3+. As long as the auto smooth option is selected it should look clean and straight. Right. Got that part. My grip now is you have to keep the "aspect" locked at '1' otherwise the geometry gets really wonky. I guess I am asking to much of the tool. I was hoping I could make quick curtainwall mullions that had depth, say a 2 1/2"x7"? Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted October 25, 2016 Share Posted October 25, 2016 The problem is that the splines are not made for branching. So when you create a box that has some segments on it, select all the edges and create a editable spline from that, max doesnt really know how to handle all the connected edges. So since it cannot branch out/connect more than two edges/splines, it creates a lot of "loose" splines that are not connected to the rest. What side of the spline should be the start or the end of the spline? Max doesnt know cause you havent told it, so it appears to be just random, and that sucks when applying a sweep profile on your splines as it doesnt "connect" as you would want. The only solution appears to be creating your splines manually. That is not really a problem, just enable vertex snap and you should be able trace the edges of your box quite easily. Link to comment Share on other sites More sharing options...
TomD_Arch Posted October 25, 2016 Author Share Posted October 25, 2016 Right, so I may as well make mullions and array them as instances. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted October 26, 2016 Share Posted October 26, 2016 Indeed! It is also possible to create a spline, then shift drag it to copy it when you are in editable spline mode and have a spline selected. Then you just have one object to worry about, and the sweep modifier will behave the same on the splines withtin the editable spline object. Link to comment Share on other sites More sharing options...
TomD_Arch Posted October 26, 2016 Author Share Posted October 26, 2016 You could. And, that is a great way to have control over your curtain-wall mullion profile, but at that point you are not talking about a quick, down & dirty "Create Shape> set spline to rectangle" process. So if you wan to be down and dirty you just have to accept that your mullion will need to keep the 1.0 aspect ratio. Link to comment Share on other sites More sharing options...
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