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3D Max 2016 to SketchUP Pro 2016


Larissa Holderness
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Background:

Architect needed me to model a few existing buildings in Max 2016 (no materials) that would be later imported into SketchUP Pro 2016. I know, I know ... why!? Don't know. I just do as I am told.

 

Problems:

I did as I was asked, however... the models from Max won't import into SketchUP without one of the following happening:

a. "Import Failed" in SKP (Collada format)

b. Mesh has missing pieces (3DS format) or it explodes on import (like a little bomb went off)

c. Mesh comes in triangulated (3DS format - ONE mesh in Max). I have also cut up the mesh to save out as separate pieces to import which then I have to snap together.

 

The model is not that heavy (by 3D Max standards). But, SKP just can't seem to figure the dang thing out. And neither can I.

 

Solution:

Does anyone have one? I have attached screenshots to maybe help....

 

SKETCHUP_TRIANGLES.JPG

3DSM.JPG

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Not sure what happened to your files. Never tried the 2016 versions, maybe there is a problem with the export of max or import of SU.

 

You could try OBJ format. There is an OBJ importer included in Quad Face Tools (free) that imports quads http://extensions.sketchup.com/en/content/quadface-tools

(This plugin needs TT_Lib to work http://extensions.sketchup.com/content/tt_lib%C2%B2 )

 

Or maybe you need to reset X-form to avoid the displacement.

 

There are also some trial versions of exporters or importers you could try:

http://www.simlab-soft.com/3d-plugins/SketchUp-from-3DS-main.aspx

http://www.simlab-soft.com/3d-plugins/FBX_Importer_For_Sketchup-main.aspx

http://www.simlab-soft.com/3d-plugins/OBJ_Importer_For_Sketchup-main.aspx

http://extensions.sketchup.com/en/content/fluidimporter-lite-0

 

Importing and Exporting 3DS Files: https://help.sketchup.com/de/article/3000169-0

 

To remove triangulation you can enable "merge coplanar faces" in the import dialog or clean up the imported geometry using CleanUp Tools:

http://sketchucation.com/pluginstore?pln=tt_cleanup (also needs the TT_lib)

Edited by numerobis
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To "hide" the triangulation, you can triple click the model in SketchUp so everything is selected, right-click > Soften/Smooth Edges, and use smooth coplaner and adjust the degrees. Although it's probably better to delete the unwanted edges, depending on the model's use in SketchUp.

 

Or try Matt's workflow above, which I will try next time I need to take a model from Max to SU. Thanks Matt!

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Even tho Mark has way more experience with Skethcup than me, for sure. I just click in the 3ds importer of Sketchup, merge coplanar and that take care of those triangulation.

 

Sounds like you have more experience in Max to SketchUp than me. :D I've never had to go that direction with a model other than bringing topo from Max to SketchUp. So, Thanks for the tip!

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