mainframe Posted November 8, 2016 Share Posted November 8, 2016 Hello guys, I see a interesting shift towards realtime Arch-viz...especially with UE4. Quite impressive what this engine and of course talented artists can do. besides my daily job in archvis I am also selling stockmodels on Turbosquid. Lately I began converting my 3dsmax+vray assets into Unreal Engine 4 assets. attached you find the link to my catalogue...c&c welcome thanks and best regards Wolf http://www.turbosquid.com/Search/Artists/cgwarehouse?keyword=&include_artist=cgwarehouse&sort_column=A7&sort_order=desc&file_type=1019 Link to comment Share on other sites More sharing options...
komyali Posted November 8, 2016 Share Posted November 8, 2016 any discount to old cgarchitect members? also some models have too much polygons... Link to comment Share on other sites More sharing options...
mainframe Posted November 8, 2016 Author Share Posted November 8, 2016 Thanks for your feedback. I will keep an eye on the polycount. Some were tricky to reduce from the original hires mesh and keeping the shape and details. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 8, 2016 Share Posted November 8, 2016 I would recommend to do a more 'traditional' furnishing. Not sure how many people will use this type of seats any ways. Other than that is a great idea. Unwraping is a real pain in the neck when you have limited time. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 8, 2016 Share Posted November 8, 2016 any discount to old cgarchitect members? also some models have too much polygons... how old are you? that you are asking for senior discount already Link to comment Share on other sites More sharing options...
mainframe Posted November 8, 2016 Author Share Posted November 8, 2016 I had those models already finished for 3dsmax so it was easy to convert them to ue4. Also the majority of those models are from well known designers or brands. The one you pointed out is from Magis...which is actually quite well known. If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture. But you are right...it is a unique model... ) Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 8, 2016 Share Posted November 8, 2016 I had those models already finished for 3dsmax so it was easy to convert them to ue4. Also the majority of those models are from well known designers or brands. The one you pointed out is from Magis...which is actually quite well known. If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture. But you are right...it is a unique model... ) True, but my comment was more of the line that, I don't see many people producing this type of furniture. That actually we use all the time. Link to comment Share on other sites More sharing options...
Nic H Posted November 8, 2016 Share Posted November 8, 2016 would you consider a unity collection as well? Link to comment Share on other sites More sharing options...
mainframe Posted November 9, 2016 Author Share Posted November 9, 2016 not really...sorry. at least not nativly for Unity. UE4 is free so it is easier to create contant. but I uploaded FBX files for most of the assets...though without textures. The assets are really set for UE4 now...sorry. Link to comment Share on other sites More sharing options...
mirkonev Posted November 12, 2016 Share Posted November 12, 2016 How do you have your materials defined? If it's a set of textures, You could consider importing them to Substance Designer. It can pack them into a '.sbsar' form that works as a drag'n'drop for Unity, with texture channels properly shuffled. Their Asset Store is a huge market, offer of archviz models is quite scarce at the moment. Link to comment Share on other sites More sharing options...
Nic H Posted November 12, 2016 Share Posted November 12, 2016 felt like it might be a process that you could largely automate.... in the meantime ill wait for someone more commercially savvy to come along. Link to comment Share on other sites More sharing options...
mainframe Posted November 12, 2016 Author Share Posted November 12, 2016 The "problem" is that I have joined the exclusive program at Turbosquid. I am actually not allowed to sell my assets anywhere else then Turbosquid. Right now the assets and their materials/textures are set up for use in UE4...there is is really just drag and drob in the content folder. (Migrate feature) I will check out Unity and its license system. Link to comment Share on other sites More sharing options...
mainframe Posted November 12, 2016 Author Share Posted November 12, 2016 I am working on a script that does at least the export part automatically. "Savvy" TS knows what I am "heavily" investing in UE4 and I am sure their staff also reads most of the forums focused on that topic. I signed an exclusivity contract which prevents me from selling anywhere else...I can only sell through their platform. I just dont want to risk to be banned from TS. Link to comment Share on other sites More sharing options...
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