agundisch Posted November 28, 2016 Share Posted November 28, 2016 hello every body i'm new user of 3ds max i start new project of 3d buildind using vray render (v camera and v sun) I have a problem with the glazing according to the angle of the camera can anyone explain to me where the problem comes from ? thank you Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 28, 2016 Share Posted November 28, 2016 Glass only looks like glass when it has something to reflect so you need a good background image or objects in the scene. Before you get too worried about that you should finish texturing your model. Link to comment Share on other sites More sharing options...
muhammadnajeh Posted November 29, 2016 Share Posted November 29, 2016 The glass in the high floor is reflecting the sky, whereas the glass on the first floor is now reflecting the ground which is black. Try to put trees on the far side of the scene and a nice background so that the glass could reflect it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now