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baking


komyali
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can somebody explain me in one post, or show me simple tutorial about render to texture with vray. I want to use it for animation rendering so I can put down render times per frame. Most of tutorials on youtube use complete map. What is target slot? And how do you bake reflections? Also what materials do you use later?

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Already red that. They use complete map. Complete map render reflection too i think... good for still render not for animation. And for animation I need separated maps, but not sure what. Also shell material is using standard material?! Can I use vray material with self illumination ? I always use vray materials for vray render.

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mmm what type of animation it is??

remember that to bake textures, you need to unwrap all the geometry, if this is an exterior, this workflow won't be efficient, if it is an interior well it may be wroth the effort.

Complete map will bake everything, you could select from the same menu what type of maps you want to bake. If nothing moves then complete map will do just fine, if there are transparent objects and reflective objects, then you can use a shell material to reflect in top of your baked shaders.

If it is an exterior I have a possible better option let me know ;)

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interior scene, I dont like complete map because it bake reflections too( when you change position you see things in reflection from first position), also i have exterior on my mind, but I am not sure what to do with bunch of trees :p And how do you mean to use shell material for reflections on top? you meant blend material ?

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