jervistuazon Posted December 12, 2016 Share Posted December 12, 2016 Hi guys, hope you could help me. Im doing this glass facade with this type of metal lattice shown in the attachment below. As of now im using a map with displacement map, and im not satisfied with the result because the result is jagged. Is there any method i could achieve this result by modelling or is there any tips to improve the jaggedness of the displacement map. Link to comment Share on other sites More sharing options...
James Vella Posted December 12, 2016 Share Posted December 12, 2016 ...could u use a lattice modifier? Link to comment Share on other sites More sharing options...
DouonSeuban Posted December 12, 2016 Share Posted December 12, 2016 what I would do: 1. create your surface/mesh. 2. add a Turntopoly modifier 3. set "limit polygon size" to 3 4. add a lattice modifier Link to comment Share on other sites More sharing options...
jervistuazon Posted December 12, 2016 Author Share Posted December 12, 2016 I could, but i need to subdive the polygon with the same pattern as the one on the facade first. Which i have no idea on how to do. Link to comment Share on other sites More sharing options...
jervistuazon Posted December 12, 2016 Author Share Posted December 12, 2016 The problem is i need to subdivide the surface first with equal squares throughout the surface, is there any way to do it? Link to comment Share on other sites More sharing options...
DouonSeuban Posted December 12, 2016 Share Posted December 12, 2016 in rhino, i would use grasshopper + lunchbox or paneling tools. Not sure how to do this in max. but the polysurface you have in max should be subdivided already, no? or do you mean you need specific lengths of each panel per the architect's drawings? Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted December 12, 2016 Share Posted December 12, 2016 Maybe create each panel separated, you may have the CAD with the pattern, you could use Shape merge to cut out the same patter on your polygons, then use insert and extrude (or shell) to create the lattice. Other option would be to start from a simple BOX then distort to match you already modeled shape, then using the texture you could Cut your polygons matching the texture, and then again, inset and shell to create your mullions. you could detach the inner polygon and then transform them to glass panels. Link to comment Share on other sites More sharing options...
bogelbo Posted December 13, 2016 Share Posted December 13, 2016 maybe in this way all the pointless Link to comment Share on other sites More sharing options...
jervistuazon Posted December 13, 2016 Author Share Posted December 13, 2016 Thankyou i think this is what i need to do. Thankyou for the tip. Link to comment Share on other sites More sharing options...
bogelbo Posted December 14, 2016 Share Posted December 14, 2016 yeah maybe it's better than ever Link to comment Share on other sites More sharing options...
jervistuazon Posted December 14, 2016 Author Share Posted December 14, 2016 Just tested and used the shape merge, it does the job but the result produces unwanted vertices and often produce polygons within a polygon. Link to comment Share on other sites More sharing options...
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