elipan Posted December 16, 2016 Share Posted December 16, 2016 (edited) ok so i have this little task needed to be done. I have a specific set of vertexes that needs to be evenly placed along the Z axis. Is there an option to select a bunch of them in editable spline or poly (lets say 100 out of 1000) set a minimum Z, set a maximum Z, and all vertexes within selection will evenly distribute between those set parameters? --EDIT-- Here, view these image. They illustrate, more or less, what I need. Anyone aware of such plugin/script/method? I'm looking for something similar to Get in Line! but for splines. Edited January 2, 2017 by elipan Link to comment Share on other sites More sharing options...
Matt McDonald Posted December 16, 2016 Share Posted December 16, 2016 The normalize spline modifier might do what you want. Link to comment Share on other sites More sharing options...
elipan Posted January 2, 2017 Author Share Posted January 2, 2017 The normalize spline modifier might do what you want. Normalize Spline modifier does not keep the the vertexes, X/Y position. All it does is keep the Start/End vertexes. I need the selected vertexes Z coordinate to be placed/distributed "averagely", while maintaining their exact X/Y coordinates. And without "smoothing" the spline. Link to comment Share on other sites More sharing options...
elipan Posted January 2, 2017 Author Share Posted January 2, 2017 Here, view these image. They illustrate, more or less, what I need. Anyone aware of such plugin/script/method? Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted January 2, 2017 Share Posted January 2, 2017 A method for doing it that is not automated: Extrude the red line in your illustration so you have a mesh/face/polygon that is in the angle you want (a slope). In top view, use snap to vertex and use the slice function in edit poly on your slope, snap the slice to a vertex on your spline, and slice for all the verteces you need adjusted. Then go into side view, still with the vertex snap enabled and move the verteces of the spline down to the corresponding verteces of the sliced plane geometry. If you require all the verteces to align to the slope you could use perhaps the free plugin glue from itoo soft, or a boolean operation i think perhaps pathdeform or something, i cannot remember the name, to "cut" your spline into the surface geometry. Link to comment Share on other sites More sharing options...
elipan Posted January 3, 2017 Author Share Posted January 3, 2017 A method for doing it that is not automated: Extrude the red line in your illustration so you have a mesh/face/polygon that is in the angle you want (a slope). In top view, use snap to vertex and use the slice function in edit poly on your slope, snap the slice to a vertex on your spline, and slice for all the verteces you need adjusted. Then go into side view, still with the vertex snap enabled and move the verteces of the spline down to the corresponding verteces of the sliced plane geometry. If you require all the verteces to align to the slope you could use perhaps the free plugin glue from itoo soft, or a boolean operation i think perhaps pathdeform or something, i cannot remember the name, to "cut" your spline into the surface geometry. This is a great suggestion. I tried "Glue". Unfortunately, because of just the way it works, it will not allow you to align selected vertexes as it applies for the whole spline. I researched a bit more and found I can use this script instead of Glue. Thanks for the help! Link to comment Share on other sites More sharing options...
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