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Problem with Render Mask Vray, burned edge of the rendered area.


kuanlee
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Hello everyone, first post here, and I'm in a bit of trouble, hope you may help me !

 

I'm rendering an interior scene and wanting to use render mask option to replace part of the screen with different textures. Problem is where the new rendered area meets with the old background, it produces burn-like edges like the picture below. When I turn on Force Color Clamping in VFB, it turns white instead.

 

xXFDvwm.jpg

 

Usually it should look like this. I've been using this method since older Vray, but just have this problem in 3.4

 

Rslqomz.jpg

 

I've tried switching clamp output, image filter, color mapping, etc, ... so far no good. Any help would be great !

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