MATRADI Posted January 11, 2017 Share Posted January 11, 2017 I’ve a problem when doing the 12 cubemap images in 3DSMAX+VRay for a 360º panoramic view for Google Cardboard. I configure VRay to create the 18432x1536 pixels image, that includes the 12x1536x1536 images with the 6 views of left eye and the 6 for right eye. Everything works fine, but the problem consists of VRay antialiasing adjacent images, so that the continuity is ruined on flat surfaces, when I stitch the images. I suppose I’m doing something wrong in the VRay configuration. It’s clear that this problem wouldn’t exist in case I do a render without antialiasing, but this render would be useless. Any solution? Many thanks! Link to comment Share on other sites More sharing options...
John Dollus Posted January 11, 2017 Share Posted January 11, 2017 you have to turn off filtering. I ran into the same thing a while back and that was the official response from Chaos group. You would think something like that would be in the docs but...nope. Link to comment Share on other sites More sharing options...
landrvr1 Posted January 14, 2017 Share Posted January 14, 2017 It's actually a bug that Chaos is aware of..... I started a thread weeks and weeks ago on this topic, and Vlado confirmed the issue but set the priority as 'low' for fixing, lol. Link to comment Share on other sites More sharing options...
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