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Vray refraction with flat geometry (windows) - Can't be correct, or?


rogersandberg
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screenshot.75.jpgHey.

 

I just did a correction to an old interior image where the client wanted a new window design with a 3-glass-window. So I have a window with 3 solid glass pieces that are like 5mm thick and they are distorting the refraction alot so everything outside my window has moved. This can not be physically correct?

I know I can turn down the IOR to 1.0 to get rid of this problem, but glass should be somewhere close to 1,5 right?

It's a bit hard to explain, but take a look at the attachment and you will understand what I'm thinking about.

So my question is, this can not be correct right? If you look thrue a window you dont see any distortion? You just see right thrue it?

 

Would be nice to understand this :)

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