Michael Pickard Posted February 14, 2017 Share Posted February 14, 2017 Hi there, I'm currently working on a project which requires some pebble dashing render on the rear of the property. I'm using vray displacement to create this effect but the problem i'm having is that when i apply it all the edges around windows etc become bobbly and slimmer due to the displacement as well as the depth of the sills become smaller. Is there a way to still get the effect but keep the edges in the same place. I've attached images to try and explain what i mean. Mainly looking at the windows on the first floor. Any advice would be great Thanks Link to comment Share on other sites More sharing options...
jackbird Posted February 14, 2017 Share Posted February 14, 2017 Invert the displacement map and use a negative amount. If you don't want any of the edges or dimensions to be affected, though, a normal map might work better for you than displacement. Link to comment Share on other sites More sharing options...
laurynasdvareckas Posted February 15, 2017 Share Posted February 15, 2017 Try ticking geometry continuity box or enter a shift value Link to comment Share on other sites More sharing options...
SkylineArch Posted February 15, 2017 Share Posted February 15, 2017 Just use a bump map, I don't think that finish at that distance requires a displacement or normal map. Link to comment Share on other sites More sharing options...
Michael Pickard Posted February 16, 2017 Author Share Posted February 16, 2017 Thanks for all the help, ended up using a normal map instead. Link to comment Share on other sites More sharing options...
jackbird Posted February 16, 2017 Share Posted February 16, 2017 Just use a bump map, I don't think that finish at that distance requires a displacement or normal map. I'm still mostly on VRay 2.5, so I don't know if this is still the case, but Normal maps provide bump when illuminated by skylight/IBL, while regular bump maps are nearly or entirely invisible. Link to comment Share on other sites More sharing options...
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