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vray broken reflections


ahmetkose
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Hi Ahmet,

 

I'm not sure what you mean by 'broken reflections.' Do you mean that you can see through the building and you shouldn't be able to because it's frosted glass?

 

If so please post your frosted glass material settings so we can see. If not, please ring or mark exactly what you see as the problem.

 

Thanks, Tom

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I think that you meant that your re flexion is not aligned with the actual geometry, it creating a double object effect.

As mentioned by others all what you see is a physical simulation, so in reality under the same circumstances you'll see the same.

 

If I am correct in my assumption, you could simply move the camera maybe be perfectly perpendicular to your glass door, that way the reflections will align with the behind geometry.

Other way could be to reduce your index of refraction in the glass, this will reduce the light bending produced by glass.

maybe hide some lights to reflections or use an environment overwrite to only illuminate but not show on reflections.

All those trick may help you to get the image that you like, but you need to understand that VRay and most Ray-tracer renderings work with physical rules and you need to deal with them as such.

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