carloscotao Posted March 7, 2017 Share Posted March 7, 2017 Hello! How would you break this object? What am I doing wrong, is it the modelling? The larger part is easy, but the "wave" part on the front is all distorted when I unwrap. Sorry if this is not enough. I can send you more detailed images if needed. Thanks. Link to comment Share on other sites More sharing options...
James Vella Posted March 7, 2017 Share Posted March 7, 2017 is it for a game engine? could you uvwmap and triplaner map instead? Link to comment Share on other sites More sharing options...
jackbird Posted March 7, 2017 Share Posted March 7, 2017 What does your UV layout look like? I would probably approach it by detaching the UVs of the nozzle thing, defining a seam along the length of the bottom of the nozzle where nobody will see it, and pelt mapping that. The main body is probably just a simple box map, or planar maps on the end plus an unfold around the body along the Y axis. Link to comment Share on other sites More sharing options...
carloscotao Posted March 9, 2017 Author Share Posted March 9, 2017 It's a prop for a movie I will produce with one of my teachers. It's still in the early stages but I must deliver a render with textures. I'm still a student and without much experience in this area. I will definitely try triplaner map. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now