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Vray Glass Material Blocking Light From Scene


richardcousins
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Here is the setup where I have the issue.

 

So using vray sun & sky.

 

The window glass is a box with a shell modifier to mimic the thickness of the glass.

 

Now no matter what glass material I use it goes grey. I cant see the sky outside the window anymore

 

glass sun and sky.jpg

 

 

 

 

Also from a lightness and quality perspective which do you think gives the better result, hdri map or sun n sky?

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The normals are pointing outwards. I'm just trying it with a basic clear material, reflection set to white and also refraction set to white, affect shadows is checked. Doesnt matter if I create a plane or a box as soon as I put geometry where the glass should be I cant see the sky anymore, it goes gre or black, the scene is still lit but there just no sky visible behind the glass

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