richardcousins Posted April 18, 2017 Share Posted April 18, 2017 I've got a simple room with the sun and sky system, its lit fine ad the 2 windows has vray lights as sky portals. Now if I use a glass material on the windows they block out all the light. Why is this happening? Link to comment Share on other sites More sharing options...
richardcousins Posted April 18, 2017 Author Share Posted April 18, 2017 I've made sure affect alpha is checked and thats allowed light to come through but now the colour behind the glass is grey, I can see the vray sky anymore why is this? Link to comment Share on other sites More sharing options...
SkylineArch Posted April 18, 2017 Share Posted April 18, 2017 just set the geo itself to not cast shadows Link to comment Share on other sites More sharing options...
richardcousins Posted April 18, 2017 Author Share Posted April 18, 2017 I cant see an option to turn off cast shadows in the vray object properties. Link to comment Share on other sites More sharing options...
SkylineArch Posted April 18, 2017 Share Posted April 18, 2017 assuming you are in Max, just uncheck the object property to cast shadows, it's not in the vray settings you can also turn off receive shadows if needed Link to comment Share on other sites More sharing options...
richardcousins Posted April 18, 2017 Author Share Posted April 18, 2017 I've trid that as well and all I get is a grey behind the glass and cant see the sky. The lights coming in through the glass. I also have a sky portal set up on the window, I dont know if that'll effect things. Link to comment Share on other sites More sharing options...
richardcousins Posted April 18, 2017 Author Share Posted April 18, 2017 It literally goes from white like when no glass is there and then when I add the glass object it goes grey. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 18, 2017 Share Posted April 18, 2017 You know a screenshot of your render and glass material would really help? Link to comment Share on other sites More sharing options...
richardcousins Posted April 19, 2017 Author Share Posted April 19, 2017 This is my render, I've switched the sun and sky for a hdri map in a dome light and this is the result. Would you say thats a good lighting setup? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 19, 2017 Share Posted April 19, 2017 ...so this isn't the problem you were describing then? Link to comment Share on other sites More sharing options...
richardcousins Posted April 19, 2017 Author Share Posted April 19, 2017 Here is the setup where I have the issue. So using vray sun & sky. The window glass is a box with a shell modifier to mimic the thickness of the glass. Now no matter what glass material I use it goes grey. I cant see the sky outside the window anymore Also from a lightness and quality perspective which do you think gives the better result, hdri map or sun n sky? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 19, 2017 Share Posted April 19, 2017 What's your glass material setup look like? Are the normals on the box facing outwards? Link to comment Share on other sites More sharing options...
richardcousins Posted April 20, 2017 Author Share Posted April 20, 2017 The normals are pointing outwards. I'm just trying it with a basic clear material, reflection set to white and also refraction set to white, affect shadows is checked. Doesnt matter if I create a plane or a box as soon as I put geometry where the glass should be I cant see the sky anymore, it goes gre or black, the scene is still lit but there just no sky visible behind the glass Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 20, 2017 Share Posted April 20, 2017 Does this happen in a new scene? If you're unwilling to post a screenshot, perhaps you might be coerced into providing your scene via dropbox or similar? It's very, very hard to diagnose a problem when we don't have access to all of the possible things that could be causing it. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted April 20, 2017 Share Posted April 20, 2017 One thing that may be relevant is that your camera is angled downwards. Thus you will probably see the grey ground instead of the sky? Try to angle your camera a bit up and see if you can see the sky/horizon then? Link to comment Share on other sites More sharing options...
mattcooper Posted April 20, 2017 Share Posted April 20, 2017 Could it be the IOR of the glass? Also check that the sky is visible in refraction + reflection. Link to comment Share on other sites More sharing options...
richardcousins Posted April 20, 2017 Author Share Posted April 20, 2017 Here is a link to the scene file. Made in max 2016 and vray 3.40 http://jmp.sh/anBipG9 Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 21, 2017 Share Posted April 21, 2017 You have environment overrides checked, both GI and reflection & refraction. Link to comment Share on other sites More sharing options...
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