hishammohammed Posted April 21, 2017 Share Posted April 21, 2017 i have a problem in viewport in Orthographic view show like this image and in other viewports when i zoom or moving model disapper to return it need choose the front or roght ,top views to apper again,Thank you. Link to comment Share on other sites More sharing options...
Shahid Ansari Posted April 24, 2017 Share Posted April 24, 2017 this is I think your Graphic Card Problem Your Graphic Card Model???? Are you Using Laptop or Desktop ??? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 24, 2017 Share Posted April 24, 2017 This often happens when your system units are too big/small for the size of scene you're working on. If you're working on small scale items then consider having your system units as mm, if you're working on large scenes (like the majority of arch vis) then have it set to meters. This does not affect your display units. Link to comment Share on other sites More sharing options...
hishammohammed Posted April 24, 2017 Author Share Posted April 24, 2017 Thank you for replay i try to make change insystem units but the problem didnt solve yet Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 24, 2017 Share Posted April 24, 2017 You'll likely need to start a new file with the correct units, then merge the old stuff in. Link to comment Share on other sites More sharing options...
creativeinspiration Posted April 26, 2017 Share Posted April 26, 2017 check once your viewport clipping option. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted April 26, 2017 Share Posted April 26, 2017 This often happens when your system units are too big/small for the size of scene you're working on. If you're working on small scale items then consider having your system units as mm, if you're working on large scenes (like the majority of arch vis) then have it set to meters. This does not affect your display units. Ditto with this. Also 'just chnging the scale' won't solve your problem, you need to understand first how scale system works. Also be sure your geometry is close to 0,0,0 and nothing else is floating around your scene. Link to comment Share on other sites More sharing options...
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